<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Psychology on Marcus Poon | Quality Professional</title><link>https://about.marcuspoon.eu.org/tags/psychology/</link><description>Recent content in Psychology on Marcus Poon | Quality Professional</description><image><title>Marcus Poon | Quality Professional</title><url>https://about.marcuspoon.eu.org/images/social-share.svg</url><link>https://about.marcuspoon.eu.org/images/social-share.svg</link></image><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 06 Jun 2026 19:17:14 +0800</lastBuildDate><atom:link href="https://about.marcuspoon.eu.org/tags/psychology/index.xml" rel="self" type="application/rss+xml"/><item><title>Game Design Principles That Solve Focus Problems in Parenting and Team Management</title><link>https://about.marcuspoon.eu.org/tech/game-design-focus-mechanisms/</link><pubDate>Sat, 06 Jun 2026 19:17:14 +0800</pubDate><guid>https://about.marcuspoon.eu.org/tech/game-design-focus-mechanisms/</guid><description>Four game design mechanisms that transform homework and team management through feedback, difficulty, and choice.</description></item></channel></rss>